
If they can make it so that the mode throws constant curve-balls (re. If we get a new mode and it's wall-to-wall of the same old 'kill backline, stall front-line' then not only will heroes remain static in the meta but comps will also be no-brainers. My only wish is that it doesn't resort to the typical meta-play of present-day DD. It'll even be a much better format for showcasing the strengths/weaknesses of either full comps or specific heroes. Personally I don't see what the fuss is about - of all the games out there, especially one with clearly defined meta and a wealth of party compositions to test (whether for fun or serious), an endless wave format in this game will be relatively shortlived fun (I mean, there's only so much joy you can squeeze out of 'is this comp working or not') but, otherwise, a good comp-tester. There is no point comparing how X type of content did in XCOM to how upcoming content (that we don't know everything about just yet) will work for Darkest Dungeon. This is Darkest Dungeon - something that isn't XCOM. The upcoming Farm DLC isn't related to XCOM. So what if it was/wasn't liked/suitable or whatever in XCOM? We're not talking about XCOM. I just don't see any link between Darkest Dungeon and XCOM. I could list video games from the 80's onward that use scoreboards. From the bold part one can assume a scoreboard of sorts is going to get implemented where players could compare their scores against the other, which is exactly what XCOM 2 did.Īgain, I fail to see how that's relevant.
